(starter) > 214H > 2M > 236H > 5H > 623H > j.22U > j.99U (> j.26U whiff > j.L)Grimnir's most infamous mix. Evil 50/50 setup that abuses the game's camera for a barely-reactable high/low. When I say barely-reactable I mean it. This particular setup is a 20f overhead, but the tell is very ambiguous so in practice it's even better.
Looks harder than it is: though it looks like there's a big delay between the 99 and the 2X airdashes, it's actually all one button - just hold U the whole time.
The biggest appeal of camera setups is that they cannot be brave countered. A big disadvantage is that they are more seal-hungry than safejump setups, so if the opponent blocks you have less to play with. They're also theoretically reactable (i.e. fake mix), and while the high is a safejump, the low (shown in the next combo) loses to DP.
Camera stats: 20f overhead, net -5% meter, leaves 0 seals
(starter) > 214H > 2M > 236H > 5H > 623H > j.22U > j.99U (> j.23U whiff > 2L)Pretty much the same as the previous combo, but your last dash is down-forward instead of forward. You can skip the 3U at the end to conserve a seal, but a suitably prepared opponent can react to the audio cue of you only dashing once.
(starter) > 236H~6 > 22U > 5HH > 623H > j.8U > (delay)j.H (> j.22L > camera ender)In patch 2.00, Grimnir was nerfed to no longer get U skill refund when linking a U skill midair after an H special. This was the devs' chosen nerf to camera mix.
It didn't work.
This is what is known as a "refund route" because it sets up camera mix in a way where we still get the 25% U skill refund. If you're looping camera mix into camera mix you won't see much of a difference, but it's notably convenient if you want to do camera mix -> super since you'll build back the meter in time.
This particular route is slightly more reactable, but it also uniquely leaves behind 2 ground seals, so you're in a stronger position on block.
Slightly delay the j.H until you fall on top of the seal like I did in the video. If you press it instantly the combo won't drop but it won't safejump and will be very significantly more reactable.
Camera stats: 21f overhead, net +0% meter, leaves 2 seals
(starter) > 623H > j.214H > j.22H > j.3U > j.8U > j.H > j.9U > j.22U > j.9U (> camera ender)Named after the player that discovered it, but the name is misleading because Yobu has found way more than one setup. Another refund route. This one doesn't require tornado at all, so you can do it even if tornado is on cooldown. AND it builds significantly more meter.
However, due to the meter penalty change in patch 2.60, you cannot build the meter for super after this setup no matter what you do. In that regard this setup now has a very real downside compared to the previous one. If the next hit will kill regardless, you might do this one; otherwise, the double seal setup starts looking a lot more appetizing.
Note the j.22H > j.3U. In the past, it didn't matter if you did j.2U or j.3U, but as of patch 2.60 U DPs have faster startup, and only j.3U safejumps. Make sure you're holding down-forward for the first dash! If you get U DPed on the high it's your own fault.
Camera stats: 20f overhead, net +20% meter, leaves 1 seal